EVASION
COST: 200

You have a near supernatural ability to quickly move out of the way of danger and avoid mishaps.

Tags: Agility
Effect:
  • You may pull a limit flag to call "DODGE" when hit with a ranged attack that does not have the Harm or True calls attached to them. Any other calls attached to attacks that are prevented by this perk are also prevented.
  • If you are unarmored, you may treat your Agility as 2 higher than normal for the purpose of this perks synergies.

Synergies:
  • Agility 3: You may now use this perk when hit with melee attacks that do not have the Harm or True calls attached to them.
  • Agility 6: You may now use this perk when hit with any call (including AOE calls) that carries the Pierce call, as long as that call does not have the Harm or True calls attached to it.
  • Agility 9: Whenever you would call Dodge using this perk, you may now instead make a count of "DODGE(2)(Int, Vol)". Starting this count works as if you had just used the Dodge call against the attack. During this count, if you are hit with an attack that you would be able to call Dodge against, you may treat that attack as though you had called Dodge (without needing to pull an additional limit flag) and your count immediately stops.

Player Ratings (18)
Flavor : (4.5)
Effect : (4.4444)
Cost : (4.1111)
Perk Statistics

Last Updated: June 10, 2024

This perk has been changed 3 times since it was published.

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Character Statistics