You are adept at using stealth and trickery to hide from your opponents, execute ambushes and move unseen.
Effect: You may pull a limit flag and make a count of “STEALTH(10)(Int, Res, Vol)”. Unlike most counts, this count can be whispered. Once it is complete, you become stealthed (use the Stealth Hand Sign listed in chapter 3) if you fulfill the following requirements:
- You must not be in an encounter.
- You must be in reasonable concealment.
- Reasonable concealment includes having cover and being shrouded in darkness (at night with no illumination) while not being observed by other characters. Being observed by characters who are in the same party as you does not count against you for reasonable concealment.
- Reasonable concealment does NOT include costuming or creating your own concealment to hide behind.
- You must be unarmored.
- You cannot be holding a weapon.
You must immediately leave stealth and stop using the Stealth Hand Sign if you take any of the following actions:
- Move.
- Run.
- Speak or make any other count or call other than stealth, Immune or Resist.
- Make a ranged or melee attack.
- Use any personal light source, like a flashlight, glow stick or lantern.