Not all who fell to the infection wound up part of the undead masses. They woke up hungry and cold, infected but somehow “alive.” The unturned live somewhere between survivor and monster. Many unturned attempt to manage their condition with chems, while others embrace their new lives and appetite. Due to being so close to the turned that have ravaged the wasteland, many shun the unturned and they must find friends where they can.
PLAYING an Unturned
Unturned have complicated species rules to follow, and thus cannot be played at your first Afterworlds event without authorization from staff. Many characters that will be encountered in the game will be distrusting of unturned characters. Additionally, many of the abilities that the unturned possess are frowned upon in polite society and may have negative consequences if witnessed by people who are not sympathetic to the unturned. Unturned are a powerful species that must be played with extreme care. While the powers available to the unturned are very strong, their ability to use their powers is directly tied to their fortitude and strength. If they use too much of their limit, they will put themselves in a dangerous position.
PERKS
Unturned characters start the game with 100 XP to spend on perks. Unturned can purchase General perks and unturned perks.
SPECIES POWERS
- Unturned characters begin the game with the ability to equip two extra maximum limit flags. Unturned have a limit flag cap of 10, as opposed to the normal 5.
- Unturned characters do not have health flags. Instead, an unturned character uses their limit flags in place of health flags. Any time they would pull or lose a health flag, they instead pull or lose a limit flag.
- Unturned characters with radiation poisoning lower their maximum limit flags, instead of maximum health flags.
- Perks, abilities and items that restore health flags have no effect on unturned characters. Perks, abilities and items that increase [[max health]] increase [[max limit]] instead.
- When an unturned loses their last limit flag due to damage or calls, they are Downed.
- Unturned characters must carry an unarmed combat prop at all times. While using an unarmed prop, you may make a count of “[[BITE]](3)([[Att]], [[Vol]])” and when complete, make a melee attack and call “BITE”. You can use this ability even if all of your arms are disabled and may make the attack as if your arm was not disabled for the single bite attack.
- You can cannibalize fallen enemies to recover your strength. To cannibalize someone, you [[must]] be within arms reach of a [[dying]] [[organic]] character. You can then make a count of “FEAST(3)([[Int]], [[Res]], [[Vol]])”, and if you finish the count before the creature finishes its dying count, you may immediately Rally. This ability can only be used once on each organic character per encounter.
- When you are [[wounded]], if anyone within 5 ft of you is [[downed]], you [[must]] move to within arms reach of that character and attempt to make a “BITE(3)([[Int]], [[Res]], [[Vol]])” count. If you finish, you [[must]] [[immediately]] call “[[BITE]] [[HARM]]” on the [[downed]] character and if that call was a [[killing blow]], you may immediately [[rally]]. If you are forced further than 5 ft from the character that was [[downed]], you must continue to attempt to complete the bite count as long as the character is [[downed]], or until you are no longer [[wounded]].
- Unturned are [[immune]] to [[poison]].
- When an unturned character is afflicted with a disease, they can choose to either suffer the full effects of the disease or lower their [[max limit]] by 1 in order to ignore the effects of that disease. This lowered maximum persists until the unturned is able to be treated for the disease and it is cured. When you lower your maximum, place one [[limit flag]] that you have equipped in your out-of-game bag and when you get the disease treated, you [[may]] [[immediately]] equip that flag again.
TURNINGWhen an unturned loses control of the virus in their body, they lose control of themselves. An unturned that reaches the end of their dying count turns into a violent monster.
- All unturned characters will carry a Turned Monster Card.
- When you near the end of your dying count, you should ready your unarmed prop. Do not use any of your normal weapons or shields when you turn.
- As soon as you finish your dying count, make a “TURNING (10)(Res)” and once you reach the end of the count, you get up and will begin attacking everything near you.
- You have 2 health; this is the amount of lethal hits you can take before starting a dying count.
- You must attempt to use your bite attack on the closest character to you. Once that character is Downed, you will continue to use your bite attack on that character until they begin a dying count, and then you will use your cannibalize ability. If you finish your feast count, instead of gaining a limit flag, your health is returned to full, and you continue attempting to find and bite new characters.
- Your character does not remember what happens as a turned character unless you have an ability that allows you to do so.
- Once you finish your dying count, you are Defeated.
- When you turn, you are no longer a member of any party, and if you had a drone partner, you are no longer a partner (see drone species).
LIMIT RECOVERY
Unturned characters can recover limit flags by resting. The default rest time for unturned is 5 minutes, but can be altered by perks.
COSTUMING REQUIREMENTS
Unturned are required to wear black, gray or dark green face paint or makeup in a specific pattern (see reference image). A mask with the same markings is also acceptable. If you have a beard or other facial feature that would interfere with any of these lines, draw as much as you can around the interference.
