Nomad

The nomads are a group of underground dwelling former humans that have changed drastically due to the warping powers of radiation and the environment in which they dwell. Reclusive by nature, the Nomad people are very good at using refuse and scrap to get by.

PLAYING a Nomad

Nomads are a species that focus on survival and utility. While they are not the best combatants, they have tools to help survive most other dangers in the wasteland.

PERKS

Nomads start the game with 100 XP to spend on perks. Nomads can purchase General perks and nomad species perks.

SPECIES POWERS

  • You can ignore the effects of one minor injury you have. Once chosen, that choice cannot be changed until that injury is cured.
  • Nomads require 7 bite cards to turn (chapter 10).
  • Nomads must wear a breathing mask. This can be a full face mask, or simply a respirator. This does not have to be functional, but you must be able to breathe out of it (for your safety). You can take your mask off, but while it is off, you cannot use any perks that you possess.
  • Nomads cannot wear armor and cannot use limit flags to use the Armor call.

LIMIT RECOVERY

  • Nomad characters can recover limit flags by resting. The default rest time for nomads is 5 minutes, but can be altered by perks.

COSTUMING REQUIREMENTS

In addition to your mask, You must wear some sort of poncho, drape, cape or cloak to hide the majority of your body.