Androids were not the only artificial life forms that humanity created before it lost its control over the old world. Drones were created to fill many different roles where a full body would be a detriment. Many still float, roll and scuttle about to this day.
PLAYING a Drone
Drones are a special type of species that is represented by a puppet, and the player portraying the character acts as the puppet, while their physical body is treated as not part of the game itself.
PERKS
Drones start the game with 100 XP to spend on perks. Drones cannot purchase Endurance perks. Drones can purchase all other General perks and drone species perks listed below.
SPECIES POWERS
You will need to pick one of two frame types (hover drone, or crawler drone) when you create your drone character. The frame type you select will change your statistics forever, and dictate how you operate your drone puppet.
The following rules apply to all drones regardless of frame type:
- While playing as a drone, you will operate a drone puppet instead of acting as the character you are playing.
- Drones use [[durability flags]] instead of [[health flags]] and start the game with the ability to equip 2 [[durability flags]].
- Perks, abilities and items that restore [[health flags]] have no effect on drones.
- When a drone suffers an [[injury]], it is drawn from a different pool called [[malfunctions]]. [[Malfunctions]] work the same way as [[injuries]], but are resolved through different solutions.
- Drones do not have limbs, and cannot have any limbs disabled. When a drone receives a [[malfunction]] that affects a limb, a different [[malfunction]] needs to be determined.
- Drones can never make melee attacks. Your drone prop is never to be used as a melee weapon.
- Drones do not begin with the ability to use ranged weapons.
- Drones cannot use chems.
- Drones cannot install cybernetics.
- When the player operating a drone character sees a character using the Stealth Hand Sign, while they [[must]] still treat the character as if they are out of game, they are acutely aware that there is a character nearby who is [[stealthed]]. They can alert others to that fact, but cannot point out where the character is.
- Drones are [[immune]] to the [[revive]] call.
The following rules apply to drones of the crawler drone frame type:
- Your [[carrying capacity]] is 10.
- You count as if you are wearing heavy armor at all times.
The following rules apply to drones of the hover drone frame type:
- Your [[carrying capacity]] is 2.
- You cannot equip any armor.
- You [[may]] [[pull]] a [[limit flag]] to call "[[DODGE]]" when hit with melee or ranged attacks that do not have the [[harm]] or [[true]] calls attached to them. Any other calls attached to these attacks are also prevented.
Drones are Immune to Knockout and Poison.
Drones are Immune to bite cards. If you are given a bite card, take that card and put it in your out-of-game bag and return it to game ops.
LIMIT RECOVERY
- Drone characters can recover [[limit flags]] by [[resting]]. The default [[rest]] time for drones is 10 minutes, but can be altered by perks.
- Drone characters can [[rally]] once at the end of any combat encounter that they participate in.
COSTUMING REQUIREMENTS
- You must wear a blue headband to signify that YOU are out of game, and that your prop is the actual character. This headband must be provided by you.
- Drone props must be attached to a 6 foot handle that you use to operate the prop. When moving, you need to have both hands on your control handle.
- No matter what frame type choice you make, your drone must at least take up the majority of a two foot sphere. You can exceed this limit, but you must attempt to create a drone that fills as much of this space as possible.
- Drones can integrate puppetry parts (moving mouths, limbs etc), but are not required to do so.
- Drones can integrate electronics like lights and sound, but are not required to do so.
- Drones must be constructed to avoid sharp hard points, hard edges or exposed metal.
- Your drone will be struck in combat and must be strong enough to resist boffer weapons. Your opponents will be required to strike as lightly as possible but accidents can occur and your drone needs to be able to take an accidental trampling, bump or fall.
- For safety purposes of those around you and your drone prop itself, your drone must have some sort of light at night such as glowsticks, EL wire or small lights. At night, drone props become tripping hazards and collision risks.
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- Crawler drones must be held downwards, like a hockey stick.
- These drones must always maintain contact or near contact (no more than about 6 inches) with the ground.
- Crawlers can be made to look like a small robot of any design, and can have tank treads, wheels, or legs which do not need to be functional.
Hover drones:
- Hover drones must be held upwards, like a flag (this can be angled, but above an angle that is parallel to the ground). Be careful not to hold it too closely to your head for safety purposes.
- Hover drones can be designed to look like a small flying or hovering robot of any design, and can have thrusters or propellers, or any other kind of propulsion but they MUST NOT be functional.