Roadkill

When it comes to the virus that is mutating everyone into nightmarish bio weapons, pure blooded humans are not the only target. Even creatures such as the stray fall victim to the wrath of the virus. Just like this exception, there are always exceptions to the exception. Roadkill are strays that are stuck, much like unturned, somewhere between living and dead.

PLAYING a Roadkill

Roadkill have the worst of both fates when it comes to reactions from denizens of the wastes. Being part of the stray, and being part of the turned. Many strays shy away from roadkill and hesitate to allow them into the pack, and humans are always wary of those afflicted with the virus. While they have a very wide variety of powers available to them, their stray mutations and the changes inflicted on them by the virus leave them unable to use most weapons effectively.

PERKS

Roadkill start the game with 100 XP to spend on perks. Roadkill can purchase general perks, stray perks and unturned perks.

SPECIES POWERS

  • Any stray costuming (see below) that you are wearing counts as armor for armor coverage until it qualifies as wearing light armor. You [[may]] choose to count as [[unarmored]] while benefiting from this ability.
  • Whenever a roadkill is recruited to a [[party]] or chosen as a drone [[partner]], the [[party]] leader or drone needs to pull a [[limit flag]] or the roadkill cannot be recruited to the [[party]] or chosen as a [[partner]]. The roadkill must inform the [[party]] leader of this using the Out of Game Hand Sign.
  • Unless a roadkill is attacking with [[unarmed]] props, all focus and reload counts are increased by 5.
  • Roadkill characters begin the game with the ability to equip two extra maximum [[limit flags]]. Roadkill characters have a [[limit flag]] cap of 10, as opposed to the normal 5.
  • Roadkill characters do not have [[health flags]]. Instead, a roadkill character uses their [[limit flags]] in place of [[health flags]]. Any time they would [[pull]] or lose a [[health flag]], they instead [[pull]] or lose a [[limit flag]].
  • Roadkill characters with radiation poisoning lower their [[max limit]], instead of [[max health]].
  • Perks, abilities and items that restore [[health flags]] have no effect on roadkill characters. Perks, abilities and items that increase [[max health]] increase [[max limit]] instead.
  • When a roadkill loses their last [[limit flag]], they are [[downed]]. When a roadkill [[pull]]s their last [[limit flag]], they are [[wounded]].
  • Roadkill characters [[must]] carry an [[unarmed]] combat prop at all times. While using an [[unarmed]] prop, you may make a count of “BITE(3)([[Att]], [[Vol]])” and when complete, make a melee attack and call “[[BITE]]”. You can use this ability even if all of your arms are disabled and may make the attack as if your arm was not disabled for the single [[bite]] attack.
  • You can cannibalize fallen enemies to recover your strength. To cannibalize someone, you must be within arms reach of a [[dying]] organic character. You can then make a count of “FEAST(3)([[Int]], [[Res]], [[Vol]])” and if you finish the count before the creature finishes its dying count, you may immediately [[rally]]. This ability can only be used once on each organic character per encounter.
  • When you are [[wounded]], if anyone within 5 ft of you is [[downed]], you must move to within arms reach of that character and attempt to make a “FEAST(3)([[Int]], [[Res]], [[Vol]])” count. If you finish, you [[must]] [[immediately]] call “[[BITE]] [[HARM]]” on the [[downed]] character and if that call was a [[killing blow]], you [[may]] [[immediately rally]]. If you are forced out of 5 ft from the character that was [[downed]], you [[must]] continue to attempt to complete the feast count as long as the character is [[downed]], or until you are no longer [[wounded]].
TURNING
When a roadkill loses control of the virus in their body, they lose control of their body. A roadkill that reaches the end of their [[dying count]] turns into a violent monster. 
  • All roadkill characters will carry a Turned monster card.
  • When you near the end of your [[dying count]], you should ready your [[unarmed]] prop. Do not use any of your normal weapons or shields when you turn.
  • As soon as you finish your [[dying count]], make a “TURNING (10)([[Res]])” count and once you reach the end of the count, you get up and will begin attacking everything near you. 
  • You have 2 health; this is the amount of lethal hits you can take before starting a [[dying count]].
  • You must attempt to use your [[bite]] attack on the closest character to you. Once that character is [[downed]], you will continue to use your [[bite]] attack on that character until they begin a [[dying count]], and then you will use your cannibalize ability. If you finish your feast count, instead of gaining a [[limit flag]], your health is returned to full, and you continue attempting to find and [[bite]] new characters.
  • Your character does not remember what happens as a turned character unless you have an ability that allows you to do so.
  • When you turn, you are no longer a member of any [[party]], and if you had a drone [[partner]], you are no longer a [[partner]]. Once you finish your [[dying count]], you are [[defeated]].

LIMIT RECOVERY

Roadkill characters can recover limit flags by resting. The default rest time for roadkills is 5 minutes, but can be altered by perks.

COSTUMING REQUIREMENTS

Roadkill [[must]] follow the rules for both stray and unturned costuming. No matter what your animalistic features are, your unturned markings [[must]] show. You can also integrate rotting and zombie like features into an animalistic mask or facial covering, to fulfill your unturned requirements.