Perfect Mutant

Some mutants adapt so naturally to the changes that they undergo that they are able to slip under the radar. Perfect mutants possess powerful mutations that have become a part of their body. Perfect mutants also have stabilized and are in no danger of further mutating and no longer require radiation.

PLAYING a Perfect Mutant

Perfect mutants are humans with special mutation powers. Not quite a mutant, and not fully human, perfect mutants will have some limitations to the mutations.

PERKS

Perfect Mutants start the game with 100 XP to spend on perks.

SPECIES POWERS

  • Perfect Mutants start with an allotment of 300 XP to spend on Mutations (see Chapter 5). This XP doesn’t count against your XP cap. You can not spend more than this amount on Mutant Perks, and this does not allow you to purchase mutations after character creation.  You count as having 0 mutation tags.
  • Perfect Mutant characters start with 0 ability props. Any mutant perks they select that increase their radiation buffer, instead increase the number of ability props they have. At the end of the encounter, they can recover all of their ability packets they can find from the nearby area. If they are unable to locate any ability packets, they will need to rest to recover those ability packets.

LIMIT RECOVERY

  • Perfect mutant characters can recover limit flags by resting. The default rest time for a perfect mutant is 10 minutes, but can be altered by perks.
  • When fresh, a tech-mutant can rest to recover an ability packet.
  • When a perfect mutant becomes fresh from resting, they can recover any missing ability packets from game ops.

COSTUMING REQUIREMENTS

No special costuming requirements.