Mook

Not all wastelanders are going to stand out. But where there are numbers, there is power. Raider gangs, mercenary groups, survivor bands or just peasant settlers, people of similar attitudes and capabilities flock together.

PLAYING a Mook

When selecting this prestige option, you are accepting that you will be playing a different kind of game from most standard characters. This prestige option allows you to create a template of a kind of character, not a specific individual. You will be playing a group of characters, one at a time, to fill the world with people, who don't necessarily stand out as a hero or a villain themselves, but an organization or group of people that will gain a reputation based on the actions of its members as a whole. You will be very similar to NPC's, without working for plot, and get into a lot of adventures as an almost nameless character.
This character requires caps to stay alive. You have to purchase Respawn Tokens to keep yourself going. This prestige option is designed with the idea in mind that you will charge for your service if you go into combat with other people, or that you will do other jobs for money to keep yourself in stock of Respawn tokens.

PERKS

Mooks start the game with 200 XP to spend on general perks. Mooks cannot choose distinctions to gain bonus XP at character creation.

SPECIES POWERS

  • For rules purposes, mooks count as humans.
  • Mooks have a carry capacity of 5.
    • Mooks do not count any melee or ranged weapons in their carry capacity.
    • Mooks cannot use bag items.
    • Mooks can only carry a maximum of 5 thrown weapons.
  • Mooks have an XP cap for perks of 1000, instead of the usual 2000. This limit can never be increased.
  • Every event, you start with one Respawn Token.
  • You can purchase Respawn Tokens at ops. These are purchased with caps, and cost 10 caps per 500XP you have spent on your character.
  • When someone starts a looting count targeting you, call “MOOK IMMUNE”.
  • When you take a reach the end of your dying count, you must burn one respawn token to leave game, gather up your maximum number of health and limit flags, and thrown weapons, from the ground and travel to an area that is not visible by any players that you are not allied and on friendly terms with, and re-enter the game. After any encounter in which you burned a respawn token, leave game by calling "MOOK OUT OF GAME" and give the respawn token that you burned to the enemy character who you feel caused your defeat, then return to where you were when you left game and come back into game. This token can be turned into ops in exchange for a reward of xp and caps. If you do not have a Respawn Token to burn, you suffer permanent character death and will need to create a new character.
  • If you are down to your last respawn token, you can choose to come back into game at game ops instead of the nearby area (after giving out the Respawn token while you are out of game).
  • Any time you are defeated with a legendary item in your inventory, you must give it to the next person you give a respawn token.

LIMIT RECOVERY

Mook characters can recover limit flags by resting. The default rest time for a mook is 5 minutes, but can be altered by perks.

COSTUMING REQUIREMENTS

No special costuming requirements.