APATHETICYou are not particularly motivated. Species: All species Effect: When you are resting, it takes you triple the amount of time to recover. You cannot select this distinction if you have the unexceptional distinction. XP Bonus: 50 |
BAD REACTIONYou and chems don’t mix. You are unable to handle the mental effects of chems and have violent reactions. Species: Organic Effect: Anytime you use a chem or a chem is used on you, you must immediately attack the closest character to you, to the best of your ability until you or that character is Downed. If you are Downed when the chem is used on you, as soon as you are no longer Downed you must start attacking the closest character to you, to the best of your ability until you or that character is Downed XP Bonus: 50 |
BAD WITH PETSSomething about you makes wild beasts of the wastes just hate you extra. Species: All species Effect:
XP Bonus: 50 |
BITE VULNERABILITYYou lost the genetic lottery. Your genes are extra compatible with the virus. Species: Organic Effect: The number of bite cards required for you to turn is reduced to 3. This effect overrides any other perk or ability that increases the number of bite cards needed to cause you to turn. You cannot purchase any perks that allow you to resist or become immune to bite cards. You may still use equipment or consumables that allow you to become immune or resist bite cards. XP Bonus: 100 |
BURNOUTYour candle burns bright, but from both ends. Species: All species Effect: Your maximum XP cap is reduced by 250. XP Bonus: 100 |
CHEM RESISTANTYour body is resistant to the effects of chems. Species: Organic Effect: Whenever you use a dose of chems on yourself, or someone uses a dose of chems on you, you must call "IMMUNE CHEM RESISTANT" unless you pull a limit flag to allow the chem to work as normal. XP Bonus: 50 |
CIVIL TO A FAULTEating people is not OK. Species: All species Effect: If you hear someone start a “FEAST” count, you must pull a limit flag. If you cannot pull a limit flag, you must pull a health flag. You only need to pull a flag once per encounter, per character that makes a “FEAST” count. XP Bonus: 75 |
CLUMSYYou have two left feet. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Agility tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Agility tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
COMBAT PARALYSISYou hesitate when a fight breaks out. Species: All species Effect: Any time you enter any encounter you are hit with stun. This includes when you realize an encounter has started around you, when you are hit with an ability that starts an encounter. When you start an encounter, you are hit with stun before you use the ability you are planning to start the encounter with. Once you resolve the effects of the stun, you are not subject to these effects for that encounter. XP Bonus: 100 |
CRAVENYou are a coward. Species: All species Effect: Whenever you are in an encounter where combat is occuring, you must attempt to leave that encounter as quickly as possible. You can do this by attempting to use any ability that would result in you leaving the encounter, hiding in a place where you feel you will not be discovered during the combat, attempting to use an ability that allows you to become stealthed, or simply fleeing the area. If you are cornered and cannot leave the encounter, you must pull a limit flag to be able to defend yourself. If you cannot pull a limit flag, you must cower in place until you are defeated or then encounter ends. XP Bonus: 100 |
CYBERNETIC REJECTIONYour body rejects cybernetic enhancements. Species: Organic Effect: The drain value of any cyberware you have installed is tripled. Characters who are Immune to drain from cyberware cannot select this distinction. You cannot select this distinction if you have cyberware mishap. XP Bonus: 50 |
CYBERWARE MISHAPYou have a piece of cyberware installed. It is unfortunately a piece of junk. Species: Organic Effect: When you choose this distinction, you must choose a limb and provide a cybernetic prop for that limb. This limb cannot have any other cyberware installed on it. The chop-doc perk has no effect on this limb. You count as if you have 5 drain from installed cyberware. You cannot select this perk if you have cybernetic rejection. XP Bonus: 50 |
DEFENSELESSYou are very bad at defending yourself. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Defense tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Defense tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
DELICATEYour body doesn’t respond to trauma very quickly. If you are gravely injured, you will require swift rescue. Species: All species Effect: Your dying count (before any perks, items or abilities are calculated) is 5 instead of the standard 30. XP Bonus: 50 |
DIM-BULBYou aren't that sharp. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Smarts tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Smarts tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
EASY MARKBandits and raiders just seem to know that they can get something out of you. Species: All species Effect:
XP Bonus: 50 |
FAILSAFEYou have core programming designed to keep artificial intelligence from committing acts of violence against humanity. Species: Robotic Effect: You have several restrictions that you must follow:
Human-like characters include all playable species and creatures you have learned can be communicated with and have the ability to be reasoned with. If you have attacked a creature that doesn’t seem to be human-like but reveals itself to be, you must cease your attack. Recordings, pictures and other media showing the actions of another character do not qualify for the purposes of this distinction. XP Bonus: 100 |
FEAR OF THE DARKThe night is cold and full of terror. Species: All species Effect: When the sun is not visible in the sky, your maximum number of equipable limit flags is lowered by one. You cannot select this distinction if you have the unexceptional distinction. XP Bonus: 50 |
FUMBLE FINGERSYour fingers and your brain are not friends and you find yourself having trouble with manual tasks with your hands. Species: All species Effect: Any “LOOTING”, “MEDIC”, “REPAIR”, “RECOVER” and “RELOAD” counts are increased by 5. XP Bonus: 50 |
INJUREDYou were heavily injured at one point, but managed to survive. That injury healed over time, but has left you with a minor injury that will never heal. Species: All species Effect: You have a permanent minor injury (or malfunction) that cannot be removed even if it normally could be. This injury is given to you as you check in, and will be randomly determined. XP Bonus: 50 |
INSUFFICIENT FUNDSYou have trouble preparing, saving or rationing. You always seem to be scraping to survive. Species: All species Effect:
XP Bonus: 100 |
LIGHT SENSITIVEYou wear your sunglasses at night. Also the rest of the time. Species: All species Effect: When the sun is visible in the sky, your maximum number of equipable limit flags is lowered by one. You cannot select this distinction if you have the unexceptional distinction. XP Bonus: 50 |
LIGHTWEIGHTYou have very little chem tolerance. You get messed up on almost nothing. Species: Organic Effect: Any time you use a chem, or another character uses a chem on you, you must immediately make a "RECOVER(30)(Res)" count. XP Bonus: 50 |
LONE WOLFYou don't work well with others. Species: All species Effect: You cannot purchase teamwork perks. You can never benefit from abilities activated by the inspire call, and cannot be part of a party. You cannot choose a partner or be a drone partner. If someone asks you to join a party you must decline to join. This doesn't mean you can't work with people or join a group while adventuring, you just cannot use the party or partner game mechanics. XP Bonus: 50 |
MEEKYour force of character is less of a force and more of a farce. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Charisma tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Charisma tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
OVERTYou have lost every game of hide and seek you have ever played. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Finesse tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Finesse tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
PACEDYou move at your own pace. It is just not as fast as everyone else. Species: All species Effect: You cannot run. XP Bonus: 150 |
PACIFISTYou just refuse to hurt people. Species: All species Effect:
XP Bonus: 150 |
POISON VULNERABLEYou are particularly vulnerable to toxins. Species: Organic Effect: When you are hit with the poison call, you must also burn a health flag. You cannot purchase any perks that allow you to resist or become immune to poison. If you are normally immune to poison, you are no longer immune to poison. You may still use equipment or consumables that allow you to become immune or resist poison. XP Bonus: 50 |
POWERLESSYou aren't very strong. Species: Organic Effect: Whenever you draw or reveal any kind of card that requires any number of Strength tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Strength tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
PRIDEFULNo matter the odds, you refuse to retreat from battle due to your overwhelming pride and honor. Species: All species Effect: In order to leave an encounter in which you have participated in any combat actions, you must burn all of your equipped limit flags. If you don't have any equipped limit flags, you cannot leave the encounter unless it ends naturally and must attack all enemy characters until they or you are downed. XP Bonus: 50 |
RADIATION WEAKNESSYour body is particularly vulnerable to the effects of radiation sickness. You will need to manage your exposure more carefully than other wastelanders. Species: All species Effect:
XP Bonus: 100 |
ROTTEN LUCKBiters just seem to catch you at the worst times. Species: Organic Effect: Every time you check into an event, you gain a bite card. XP Bonus: 50 |
SPAGHETTI GUTSYou are difficult to operate on. Species: Organic Effect: If someone is performing a surgery on you, inform them that you have this distinction using the Out of Game Hand Sign. They must draw 2 extra surgery cards. XP Bonus: 50 |
TABOOYou won't use chems. Species: Organic Effect: You cannot use chems. If another character attempts to use a dose of a chem on you, you must refuse it to the best of your ability including attacking that character if they persist. If a dose of chems is used on you while you are Downed, you are now Dying. XP Bonus: 100 |
TALENTLESSYou are generally just not good at doing things that require talent. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Technique tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Technique tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
TENDERYou are not very tough. Species: Organic Effect: Whenever you draw or reveal any kind of card that requires any number of Endurance tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Endurance tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
THE FUTURE IS SCARYYou just don’t understand all this new spamfangled technology. Species: All species Effect:
XP Bonus: 50 |
THE ICKThe turned just give you the ick, you fall apart when they get up on you. Species: All species Effect:
XP Bonus: 50 |
TIMIDYou don't have the guts. Species: All species Effect: Whenever you draw or reveal any kind of card that requires any number of Grit tags, you must burn a limit flag, and if you cannot, you must burn a health flag. This effect can only be triggered once per card that requires Grit tags no matter how many times you read it, unless the card is drawn or revealed again. XP Bonus: 50 |
TURNED AVERSEYou are terrified of catching the virus that turned so many people into zombies. Species: All species Effect: You cannot attempt the following actions if the target is a member of the unturned species or turned faction:
You cannot allow members of the unturned species or turned faction to do any of the following actions and must attempt to resist it in any in-game way possible:
Make a count or call that requires them to touch you.
XP Bonus: 50 |
UNEXCEPTIONALYou lack that X factor that most other wastelanders rely on to get through tough situations. You have had to make it this far with nothing but determination and luck. Species: All species Effect:
XP Bonus: 150 |
YOLOYou only have one life to live. Species: All species Effect: When you take a defeat, it is an automatic Permanent Character Death. XP Bonus: 200 |